
With that done, you have already optimised your game quite a bit as this will limit the texture swaps needed, since all the graphics for a specific room should now be on the same page.Īs for flushing the unneeded pages from memory, you would do this in the Create Event of the very first instance of each room (this can be set from the room editor) using the function Once you have your groups, you can then go through the sprites and backgrounds and assign each one to a specific group from here using the "Add Resource" button, or you can go to each sprite and set the texture group from the Group drop-down menu in the asset window: If you have a series of sprites and backgrounds that only appear in a single level/room, then make a group for them, etc. Continued abuse of our services will cause your IP address to be blocked indefinitely.This function clears all image data from the texture memory.

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